AP
|
Action Point
|
MP
|
Mojo Point
|
LS
|
Longshot (weird kind of dice)
|
BA
|
Badass. (Head honcho)
|
DIF |
Difficulty (Number of hits/successes needed to accomplish
a task) |
DAM
|
Damage (Relative power of a weapon or effect)
|
ARM
|
Armour Value (relative toughness of a piece of armor of
material) |
RNG
|
Range (in inches. A .~. symbol indicates an effectively
infinite range) |
AUT
|
Automatic (number of shots allowed per a weapon's normal
firing AP) |
XP |
Explosive (radius in inches)
|
C/AP |
Charge, per Action Point. (amount added to a weapon's DAM,
per AP spent in addition to normal firing requirement.)
|
1 / 2 HAN |
1 or 2 handed (refers both to the number of hands required to
operate, and a weapon/piece of equipment's relative
bulk/weight) |