The web version of the rules is slowly being converted from the full Downloadable Shattered Plastic 1.3 Document(open office)








Shattered Plastic

Zerothousand has created this rule system for a streamlined, ridiculous, slightly more structured way to play with your toys. From green plastic army men, to action figures, and conventional gaming miniatures, to our personal favorite, Legos* and other modular building systems, it strives for rapid assimilation and endless customization and tinkering- we encourage you to adapt, improve and mangle our basics to suit your personal parameters of fun.

It is not designed to be the exhaustive, complex, and accurate combat simulation that some systems strive for, or even necessarily .fair., but rather a mere notch or two above the basic war-with-toys-and-sound-effects play that you and a buddy might have engaged in, grades 2 through grad school.

It borrows heavily from various tabletop war games, RPG.s, video games, and building toy specific games that we.ve played or studied. There are a few nuggets of uniqueness here and there, but we make no claims to genius status by cobbling these rules together.

As with any gaming endeavor, expect various edits, revisions, supplements, contradictions, etc.

Your feedback is welcome and appreciated as play testing reveals any weaknesses or brilliance present herein. Direct your geekly fervor, including rants, raves, photos of game play, etc. to: contact@zerothousand.net

Shattered Plastic is completely free for your non-commercial enjoyment and tinkering, per the usual ZK guidelines, have fun!

*This game, its authors, and Zerothousand imply no endorsement from, or affiliation with the makers of Lego brand toys. Any depiction of Legos in this document is provided as an example only, and refers in a generic sense to any of the similar modular brick building toys on the market today.



Terms/abbreviations used in Shattered Plastic :
AP Action Point
MP Mojo Point
LS Longshot (weird kind of dice)
BA Badass. (Head honcho)
DIF Difficulty (Number of hits/successes needed to accomplish a task)
DAM Damage (Relative power of a weapon or effect)
ARM Armour Value (relative toughness of a piece of armor of material)
RNG Range (in inches. A .~. symbol indicates an effectively infinite range)
AUT Automatic (number of shots allowed per a weapon's normal firing AP)
XP Explosive (radius in inches)
C/AP Charge, per Action Point. (amount added to a weapon's DAM, per AP spent in addition to normal firing requirement.)
1 / 2 HAN 1 or 2 handed (refers both to the number of hands required to operate, and a weapon/piece of equipment's relative bulk/weight)



To Be Continued, Please check back