Wind-Up Smack Down!
In the spirit of Sumo Wrestling, Rock-em-Sock-em-Robots, and (on a much
smaller scale) Survival Research Labs, Wind-Up Smack Down is a contest of
customization and combat involving wind up toys.
The Rules for Wind-Up Warriors:
-
All entrants must be based on a wind up toy.
- This can be the wind up knob variety that when released, powers
walking legs, wheels, tracks, etc.
- Or a pull-back aparatus that when released shoots the vehicle forward,
generally on wheels.
- The motive power and ambulatory mechanisms must be unmodified.
- The idea is to use stock wind up motors for all your power.
- The feet that the toy comes with cannot be made gigantic to keep it
from falling over (for instance.)
- The entry must have a footprint that fits in a 3" diameter.
- This keeps the entries small and reasonable, but still allows
for larger base toys, such as 4 legged walking cows, and 1950s tin robots.
- you can still build out and up, and make your entry as top heavy as you
like. :)
- The entry must be self contained.
- If you want battery powered buzz saws, your toy has to carry its own
battery pack.
- No wires, hoses, or cables from electrical power, pneumatic
air tanks, combustable fuel tanks etc may be connected from off-ring to the Wind Up Warrior
- No frictional stability enhancers
- You cannot add training wheels, tripods, or outriggers to your
warrior to make it impossible to knock it over.
- Switched systems are allowed.
- You may have an on/off button, lever, fuse, etc, in addition to your
wind action if your combat system needs actuation.
Rules for Combat:
- Suggested combat arena size: 12" diameter.
- Warriors start at points designated by the event coordinators, or two
mutually agreeable opposing locations.
- Entrants are allowed to:
- Wind up their motive system.
- Turn on, wind up, ignite, etc, any combat systems.
- Contestants release their Warriors!
- Suggested sliding point scale:
- 1 Point: Toppling opponent.
- 5 points: Dismembering opponent.
- This may need judiciary discretion. Basically some part(s) should get
ripped, knocked, clawed, or melted off the opponent.
- 5 Points: Pushing, or otherwise causing opponent to leave the
circle.(short range)
- 10 Points: KO! Causing the opponent to leave the ring, table, area code,
etc.(long range)
- Contestants may not repair Warriors over the course of a nights event.
- If you are fighting multiple events, you will have deal with your
later opponents with what is left of your warrior.
- All contestants are recomended to share a gentlemanly shot of The
Whiskey with their opponent, before and after their bout. And during.
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