Zerothousand has created this rule system for a streamlined, ridiculous,
slightly more structured way to play with your toys. From green plastic army
men, to action figures, and conventional gaming miniatures, to our personal
favorite, Legos and other modular building systems. It strives for rapid
assimilation and endless customization and tinkering- we encourage you to
adapt, improve and mangle our basics to suit your personal parameters of
fun.
It is not designed to be the exhaustive, complex, and accurate combat simulation that some systems strive for, or even necessarily fair, but rather a mere notch or two above the basic war-with-toys-and-sound-effects play that you and a buddy might have engaged in, grades 2 through grad school. It borrows heavily from various tabletop war games, RPGs, video games, and building toy specific games that weve played or studied. There are a few nuggets of uniqueness here and there, but we make no claims to genius status by cobbling these rules together. As with any gaming endeavor, expect various edits, revisions, supplements, contradictions, etc. Your feedback is welcome and appreciated as play testing reveals any weaknesses or brilliance present herein. Direct your geekly fervor, including rants, raves, photos of game play, etc to us: contact@zerothousand.net These are an early draft of the Shattered Plastic Basic Rulesfor your perusal: Shattered Plastic 1.3 (open office) If you want to take a look at the rules before downloading, we are slowly html-izing them in a web version. Sections will be added over time. Subsequent versions will add more rules for vehicles, mechs, etc. |